Cunningham’s delivery is most definitely not at fault, though, as the voice acting is well-delivered and fits the style like a glove.Īs you explore the city, you’ll inevitably end up tussling with the Process. Conceptually, the narration is a great idea that worked well in Bastion, but too often here it feels like an excuse to explain things that either couldn’t or shouldn’t be, and it works against the subtlety of other narrative elements. The narration here often veers into heavy-handed territory, with Transistor talking far too long and delivering far too much neatly-packaged exposition. Unlike Bastion’s all-seeing narrator, the Transistor has a physical presence in the game, though his exposition is clearly designed as a throwback to that most beloved aspect of the first game. Part of this comes down to Logan Cunningham’s narration. The storyline is more experience than traditional narrative, and I’m torn between loving the subtle way in which bits and pieces of the tales of Cloudbank’s citizens, Camerata, and the Process are slowly revealed and being infuriated by the relative opacity of the whole affair. The city, already very high-tech in many ways, is seemingly being overtaken by the Process and their sterile aesthetic, so Red and Transistor make it a point to smash them whenever they can. For better and for worse, everything in Transistor is in service to style, which leads to a game which is cohesive in its vision, singular in its experience, and occasionally a little bit frustrating to play.įor the most part, gameplay takes the form of protagonist Red and her chatty sword/sidekick/exposition machine Transistor traveling around the city of Cloudbank, attempting to piece together the mystery surrounding a group of bad folks called Camerata and the strange, computerlike Process (who also make up the bulk of your foes). Cutscenes rely almost wholly on attractive artwork and Cunningham’s narration for exposition, interface and gameplay elements are thematically consistent with the game’s tech-noir aesthetic, and every bit of writing and dialogue is laced with Supergiant’s particular tongue-in-cheek wit, situating it very wholly in a modern aesthetic. It’s perhaps appropriate to pay a great deal of attention to Transistor’s looks, because this is a game for which everything revolves around style. Other holdovers from Bastion include musical maestro Darren Korb and gravelly narrator Logan Cunningham, so if you found yourself absorbed in the sights and sounds of Supergiant’s previous game, you’ll be right at home with their new one. Much like its predecessor, Transistor is a sight to behold at all turns, with detailed and attractive fullscreen artwork, lush backgrounds, and artistic flair to boot. With the release of Transistor on PC and PlayStation 4, Supergiant Games has made a name for itself with gorgeous, stylistically unique adventures.
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